

While I have nothing against the world of console video games, their popularity has pushed our hobby off the shelves. Video games are now played on your television with a console box that is easy to use and simple to configure. The video game industry has “gone Hollywood” and there is little room in this financial juggernaut for the detail and high-fidelity that we desire. The big money can now be found in first-person shoot ‘em ups, “Pop Culture” licensed titles, and “simulations” that model our interpersonal relationships. Alas, our niche community has been abandoned by the traditional market for video games. We are a niche market in an overall population that craves instant gratification and reward. We are the “Armchair Fighter Pilots” who want to sample a bit of the thrill of strapping ourselves to a jet that is going to go into harm’s way.īeing unique has a real disadvantage. Instead of wanting a game that is easy to figure out and simple to operate, we demand and marvel at the complexity and fidelity of air combat. Whatever the reason, we all share a common interest in something that requires patience and skill as well as an understanding of the principals of flight and aerial combat. Those of us that enjoy these products share a love of several genres, be it the military, flying, speed, or the fine details and procedure of aviation brought to our screens. At one time flight sims were one of the primary entertainment applications for the personal computer. It is indeed a pleasure to have been asked to write this introduction for what will hopefully become a trend for flight simulation games.Ĭombat Flight Simulation games for have been in existence since the first personal computers. MEDAL OF HONOR-PACIFIC ASSAULT-DIRECTORS EDITION.MEDAL OF HONOR-ALLIED ASSAULT-SPEARHEAD.MECHCOMMANDER 2-THE MECHWARRIOR-GAME OF TACTICAL COMMAND.MASTER OF MAGIC-EXPLORE AND CONQUER MAGICAL WORDS-TECHNICAL SUPPLEMENT.MARC ECKOS GETTING UP-CONTENTS UNDER PRESSURE.

LORDS OF MAGIC-QUICK REFERENCE MAP INTERFACE.

